查看: 43527|回复: 177
打印 上一主题 下一主题

Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

[复制链接]
跳转到指定楼层
楼主

我在故宫修文物

Chinese club AG.AL wins 2026 Esports World Cup as Macron hands over the trophy, 25 years after China’s first esports gold_我的网站

破晓之爱

A |     

Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。    
13 岁的中国少年孙圣博‌正在欧洲摩托车赛场上展现出惊人的统治力,被网友和媒体亲切地称为“小孩哥”。7月19日,西班牙超级摩托车锦标赛第四站,孙圣博在两天内连夺两回合冠军,完成“双杆双胜”的壮举。本赛季至今,孙圣博交出了一份7冠1亚的恐怖成绩单,在积分榜上已领先第二名高达85分。欧洲的年度总冠军奖杯,几乎已提前刻上这位中国少年的名字。现场西班牙解说员的惊叹回荡在赛场:“这个中国孩子,简直不可思议!”观众的起立鼓掌,是对强者最真诚的敬意。他于 10 岁时入选春风动力的“CFMOTO 天才计划‌”,该计划旨在构建从国内选拔、海外特训到赛事晋升的全链条培养闭环。

B | 2025 年,年仅 12 岁的孙圣博就勇夺‌FIM MotoMini 全球总决赛冠军‌,创下中国公路摩托车赛事历史,成为国内首位该项目世界冠军。2026 年初,他正式签约‌Aspar 车队青年梯队‌,赴西班牙征战更高阶赛事,代表杭州临平春风动力车队出战。‌‌

Current article:http://x2f23xn.laonenpeidiebenhuaiyunnangshi.cfd/list_sc8/xobu.html

Published on:04:13:42


点击获取礼包
沙发
发表于 04:18:52 | 只看该作者
中国新歌声 盗梦空间 朝5晚9
板凳
发表于 16:01:58 | 只看该作者
伪娘 文化大观园 a站被罚12万元
地板
发表于 14:34:28 | 只看该作者
楚乔传 绝命毒师第五季 大器晚成
5#
发表于 17:08:24 | 只看该作者
射雕英雄传 钢铁侠3 头脑风暴
6#
发表于 06:01:10 | 只看该作者
走西口 石评大财经 少年四大名捕
7#
发表于 06:53:39 | 只看该作者
美国恐怖故事第二季 你是我的姐妹 风车
8#
发表于 09:00:34 | 只看该作者
公寓 宫心计 七宗罪
9#
发表于 10:02:30 | 只看该作者
断头谷 超级战舰 欺诈游戏
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

我的网站是互联网最大的搜索引擎优化研究中心,是致力于培养学员用户体验意识和提供专业技术解答的专业培训机构, 成立于2007年,2008年第一家入驻歪歪的培训机构,2014年成为腾讯课堂战略合作机构。
© 2007-2016 我的网站 湘ICP备13004652号-1 Powered by Discuz!X Template by 我的网站 
快速回复 返回顶部 返回列表